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With these cards, you can cycle through your deck, discarding your way to more energy, more card draw, and, if you can swing it, relics that add even more effects when you discard. However, you can make that drawback work for you by picking up cards that generate advantage by being discarded. The Silent has a massive amount of card draw at their disposal, though it often has a discard drawback tacked on. This approach can defeat even end-of-run bosses in only a turn or two, and, if you can get your hands on a Snecko Skull, poison should be the natural route to take. Upgrading Catalyst causes it to triple the current poison on an enemy, thus increasing poison to extremely high levels very quickly. The other popular poison build relies on multiple copies of Catalyst. Things like Noxious Fumes take a few turns to really put out much damage, but nothing is going to stop them once they are rolling - just turtle up and wait for your enemies to die. The first relies on slow build cards and lots of defense. There are really two types of poison builds, but we'll group them together for simplicity's sake. This will allow you to setup any manner of finisher you choose - be it strong powers, slow poison, or rapid attacks. If you can increase your Dexterity, packing multiple Bursts and Blurs in your deck will give you insane durability. It isn't entirely intuitive, but playing more than one copy of Blur in a single turn will allow your Block to stay on for consecutive turns. It can deal a ton of damage if you've played several Shivs in a turn. There are also a number of not so obvious cards, like After Image, Envenom, or A Thousand Cuts, that will take advantage of being able to play a ton of zero cost cards every turn.įinisher is also a great choice in this deck. There are plenty of cards, like Accuracy, and relics, like Wrist Blades, that will amplify your Shivs. Most mechanics that are unique to a specific class make for obvious builds, and the same is true with the Silent's Shivs. One Dexterity corresponds to one extra Block per card, so extra Dexterity can add up in a hurry. Dexterity increases the effectiveness of all of your block cards, just as Strength affects your attacks. The Ironclad has strength as a core stat, the Defect has Focus, and the Silent has Dexterity.
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Shivs are zero cost attacks, and the general goal is to buff them and play as many per turn as possible, making use of the Silent's massive amount of card draw in the process. Shivs: Finally, many cards in the Silent's deck create or effect Shivs.However, without proper discard outlets, these are dead cards in your hand. Gaining extra energy or drawing new cards, all while filtering through your deck, means that you will have a huge toolbox to play with in each fight. Discard Only Cards: Another tactic available to the Silent is using cards that are unplayable but offer benefits when they are discarded.Poison can add up in a hurry, and can cause massive damage, with a small investment, if you can find multiple copies of cards like Catalyst. Poison is a status effect that will cause the enemy to lose an amount of life, equal to its poison count, each turn.Īfter dealing poison damage, the count will be reduced by one, and the enemy will be hit for this new amount the following turn. Poison: Many of the Silent's cards will add poison to an enemy.There are a lot of offensive options you can take with the Silent, and there are three central themes within these options: This can help you set up combos, build a defense, or take out a weak foe early by giving you better options from the beginning. The Silent's starting relic is called the Ring of the Snake, and it allows you to draw two extra cards in the first round of every combat. Think you're ready to tackle Slay the Spire as this tricky class? Here're some of the best ways to do it. It's all a blast, which means that the risk-reward for the Silent is totally worth it. You can devastate your enemies with poison, draw your deck perfectly and play Grand Finale, or whittle a foe's health down in a single turn with zero cost cards. The fact that it is possible for things to just fall apart means that the Silent can be a frustrating class to play, but, when everything clicks, it can be extraordinarily powerful and fun.
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Keeping your deck free of bloat is priority number one, as this approach will minimize the randomness of the game and reduce the frequency at which your combos simply fail to materialize. This is due to the fact that the Silent requires card synergies to work, meaning careful deck management is of the utmost importance.